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Compression sportswear x 3D-virtual prototyping

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Compression sportswear x 3D-virtual prototyping

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Samenvatting

QUOTES “The following thesis is a literary review of compression garments (CGs) and 3D Virtual Prototyping (3D-VP). Graduated compression stockings are a common example of CGs. These stockings are a method to treat diseases like Deep Vein Thrombosis and Chronic Inflammatory disorders, and relieve ailments like lymphoedema.” “Compression in general can be determined as an external pressure gradient whose force is applied to a surface (a limb for instance) and used to decrease the volume of this surface. Besides compressing, a CG also stabilizes and supports the body.” “In order to find out the development process of compression garments in sportswear, various sports¬wear brands have been reached out to. Due to a lack of responses and time, this however did not result in proper insight into their development processes. Therefore the development process of support stockings, as can be found in the appendix part 9.1, is used as a base to assume what the development process of sport compression garments looks like.” RESEARCH QUESTION How can 3D-VP be used to develop compression garments for the sportswear market? ABSTRACT The possible benefits of the use of 3D-Virtual Prototyping software in the development process of compression sportswear is analyzed and assessed. Factors such as the used fabrics and their properties, the personalized fit, the exerted pressure and allowing freedom of movement are of great importance for a compression garment. The compression sportswear that is currently being produced by commercial sport brands results in a variety in fit and therefore a variety of exerted pressure. - 3D-virtual prototyping software is said to be a cost- and time efficient alternative to current manual development processes on the longer term. It holds tools that enable for most of the important factors to compression sportswear to be taken into account. Additionally its implementation into the development process works as a solution to the fit issue. - Tools including an adjustable avatar/importable 3D-body scan, insertion of custom fabric measurements, fit maps and allow for the fabric and fit to be taken into account in the simulation. Animations that can be added to the simulations allow for the freedom of movement to be taken into account, although the amount of exercise related animations are limited. Due to the fact that the avatar does not have a soft-tissue surface, the exerted pressure cannot be analyzed in the garment-specific 3D-VP software. The implementation of 3D-Virtual Prototyping software thus seems like a suitable and logical implementation to the development process of compression sportswear, although it does not dismiss the necessity for the creation of a physical prototype yet because of issues with the avatar. ARTICLE The article is based on the research. It was written with the intention of being published in Journal of Sports Engineering and Technology.

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OrganisatieHogeschool van Amsterdam
OpleidingAMFI - Amsterdam Fashion Institute
AfdelingMedia, Creatie en Informatie
Jaar2017
TypeBachelor
TaalEngels

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