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Designing and Evaluating Iconic Gestures for Child-Robot Second Language Learning

Designing and Evaluating Iconic Gestures for Child-Robot Second Language Learning

Samenvatting

In this paper, we examine the process of designing robot-performed iconic hand gestures in the context of a long-term study into second language tutoring with children of approximately 5 years old. We explore four factors that may relate to their efficacy in supporting second language tutoring: the age of participating children; differences between gestures for various semantic categories, e.g. measurement words, such as small, versus counting words, such as five; the quality (comprehensibility) of the robot’s gestures; and spontaneous reenactment or imitation of the gestures. Age was found to relate to children’s learning outcomes, with older children benefiting more from the robot’s iconic gestures than younger children, particularly for measurement words. We found no conclusive evidence that the quality of the gestures or spontaneous reenactment of said gestures related to learning outcomes. We further propose several improvements to the process of designing and implementing a robot’s iconic gesture repertoire.

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OrganisatieHanzehogeschool Groningen
Gepubliceerd inInteracting with Computers Oxford University Press, Vol. 33, Uitgave: 6, Pagina's: 596-626
Datum2021-07-29
TypeArtikel
DOI10.1093/iwc/iwac013
TaalEngels

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