Emotion has been investigated from various perspectives and across several domains within human-computer interaction (HCI) including intelligent tutoring systems, interactive web applications, social media, and human-robot interaction. One of the most promising and, nevertheless, challenging applications of affective computing (AC) research is within computer games. This research focuses on the study of emotion in the computer games domain, reviews seminal work at the crossroads of game technology, game design and affective computing and details the key phases for efficient affect-based interaction in games. The focus of the current research is “emotioneering”, the process of causing emotions using different screenwriter techniques, visual and audio elements, game design. Games which cause a strong emotional connection between the player and the game are considered as emotional deep (Freeman, D. E., 2003). Emotional deep games are more competitive products on the game dev market in 2020 (Semenov, A., 2020).