Can serious games help to mitigate climate change? Exploring their influence on Spanish and American teenagers’ attitudes / ¿Pueden los serious games ayudar a mitigar el cambio climático? Una exploración de su influencia sobre las actitudes de los adolescentes españoles y estadounidenses
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Gutiérrez Pérez, José; Olvera-Lobo, María Dolores
Effect of video feedback on landing kinematics in elite female handball players.
Benjaminse, Anne; Janssen, Ina; Otten, Bert; Postma, Wytze
Ethical stewardship
Sandovar, Alyea; Braad, Eelco; Söbke, Heinrich; Streicher, Alexander; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Suitability of kinect for measuring whole body movement patterns during exergaming
Diest, M. van; Stegenga, J.; Wörtche, H.J. (Sensors And Smart Systems); Postema, K.; Verkerke, G.J.; Lamoth, C.J.C.
Immersion door visual design
Nick van Scholten (Student); Hans Kemp (Begeleider); Mijntje Zaat (Begeleider); Alpha Leonis (Begeleider)
Gender and video games: how is female gender generally represented in various genres of video games?
Xeniya Kondrat (Student); Ivonne louw-Dekker (Begeleider)
The Unanswered Question of Musical Meaning.
Tom Langhorst (Docent)
Piracy and DRM in PC videogames : striking a balance.
Erwin van Eijden (Student); Theo Bors (Begeleider)
We are the world... we want to play a game!
Annet Appelman; Marjo van Hoorn (Begeleider); Folkert Haanstra (Begeleider)






























