Improving the quality of life through gamification: Making going outside more fun for elderly people
Shuö-lin Wong, Mark (Student); Koning, Richard de; Künz, Andreas
Creating game addiction with Game Feel: Implementation of Game Feel on a virtual slot machine inside of Governor of Poker 3
Atakan Kaya, Mert (Student); Pinkster, Bert; Terlingen, Dop; Overzier, Tinka
Het creëren van een immersive VR ervaring: De implementatie van VR in Party Paintball
Rademaker, June (Student); Terlingen, Dop