Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games
Kors, Martijn J. L.; Millenaar, Karel (Lectoraat Civic Interaction Design); van der Spek, Erik D.; Ferri, Gabriele; Schouten, Ben A. M. (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Marsh, Tim; Munekata, Nagisa; Kunita, Itsuki; Hoshino, Junichi
FIT Decision Aid: Matching the Needs of People with Dementia and Caregivers with Products and Services
Cila, Nazli; van Zuthem, Hester; Thomése, Fleur; Otten, Wilma; Meiland, Franka; Kröse, Ben; Bernhaupt, Regina; Dalvi, Girish; Joshi, Anirudha; Balkrishan, Devanuj K.; O'Neill, Jacki; Winckler, Marco
Processes and models for serious game design and development
Braad, Eelco; Žavcer, Gregor; Sandovar, Alyea; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Nurturing communities of inquiry: a formative study of the DojoIBL Platform
Ángel Suárez; Stefaan Ternier; F.R. Prinsen (Lector); Marcus Specht
Games for learning
Slussareff, Michaela; Braad, Eelco; Wilkinson, Philip; Strååt, Björn; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Ethical stewardship
Sandovar, Alyea; Braad, Eelco; Söbke, Heinrich; Streicher, Alexander; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Redesign Based on Card Sorting: How Universally Applicable are Card Sort Results?
Thea van der Geest; N. Beerlage; J. Wentzel
Developing Accessibility Design Guidelines for Wearables: Accessibility Standards for Multimodal Wearable Devices.
Thea van der Geest; Eric Velleman; J. Wentzel
Focus on Accessibility: Multimodal Healthcare Technology for All
Thea van der Geest; J. Wentzel
Simulating Affective Touch: Using a Vibrotactile Array to Generate Pleasant Stroking Sensations
Huisman, Gijs; Darriba Frederiks, Aduén; van Erp, Jan B.F.; Heylen, Dirk K. J.; Bello, Fernando; Kajimoto, Hiroyuki; Visell, Yon