Designing a smartphone exergame for children with cerebral palsy in the home environment
Alberts, Max; Ridder, Ellen A.M.; Lodewijks, Joris A.J.; Pinos Cisneros, Tamara V. (Faculteit Digitale Media En Creatieve Industrie); Schoorl, Kayleigh; Ali Salah, Albert; Schouten, Ben A.M. (Faculteit Digitale Media En Creatieve Industrie); Gerling, Kathrin; Iacovides, Jo; Malaka, Reiner
Perspectives on the Acceptance and Social Implications of Smart Glasses: A Qualitative Focus Group Study in Healthcare
Zuidhof, Niek; Ben Allouch, Somaya (Lectoraat Digital Life); Peters, Oscar; Verbeek, Peter-Paul
The effects of anthropomorphism and multimodal biometric authentication on the user experience of voice intelligence
M. de Kloet; S. Yang
EARLI SIG 5
Vogt, Paul
Towards a living lab for responsible applied AI
M. Harbers; A. Overdiek
Playful Metacognitive Tools
Braad, Eelco
Behavior Change Support Systems
Laurence Alpay (Lid Lectoraat); Piiastiina Tikka; Sanaul Haque
Kenniscafé Serious Gaming
Braad, Eelco; Folkerts, Jef; Vogt, Paul
Designing for active office work
Ida Damen