Gesture recognition for an exergame prototype
Gesture recognition for an exergame prototype
Samenvatting
We will demonstrate a prototype exergame aimed at the serious domain of elderly fitness. The exergame incorporates straightforward means to gesture recognition, and utilises a Kinect camera to obtain 2.5D sensory data of the human user.

Organisatie | Hogeschool van Amsterdam |
Afdeling | Kenniscentrum Create-It |
Lectoraat | Lectoraat Digital Life |
Gepubliceerd in | BNAIC 2011 |
Jaar | 2011 |
Type | Conferentiebijdrage |
Taal | Engels |