Gesture recognition for an exergame prototype
Gesture recognition for an exergame prototype
Samenvatting
We will demonstrate a prototype exergame aimed at the serious domain of elderly fitness. The exergame incorporates straightforward means to gesture recognition, and utilises a Kinect camera to obtain 2.5D sensory data of the human user.
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Organisatie | Hogeschool van Amsterdam |
Gepubliceerd in | BNAIC 2011 |
Jaar | 2011 |
Type | Conferentiebijdrage |
Taal | Engels |