Youth as cultural agents
Facilitating cultural and civic engagement through game designYouth as cultural agents
Facilitating cultural and civic engagement through game designSamenvatting
This paper analyzes four Cultural Game Jams (CGJs) in the Netherlands, conducted within EPIC-WE, a European project exploring how game-making can become a tool for both cultural reflection and dialogue between youth and cultural, educational, and creative stakeholders. The jams connected cultural heritage organisations, creative industries, higher education, and young people (15–25) in a Quadruple Helix framework. Across two years, youths designed games that addressed societal issues, cultural heritage, and European values, while their roles evolved from participants to members of a Youth Advisory Board acting as co-designers, research assistants, and co-facilitators. Through cross-case analysis of jam formats, game outcomes, and the development of youth involvement, the paper shows how participatory, creativity-based practices can position young people as cultural agents rather than mere audiences. The findings offer insights for cultural and public institutions seeking to engage youth as co-creators in shaping cultural meaning and societal narratives

| Organisatie | |
| Gepubliceerd in | DRS2026 Edinburgh Edinburgh, United Kingdom, GBR |
| Jaar | 2026 |
| Type | |
| Taal | Engels |



























