How can Level and Game Design in a Horror Environment guide players to different scenarios and situations?
How can Level and Game Design in a Horror Environment guide players to different scenarios and situations?
Samenvatting
This is the Graduation Report that I made in 2025. It describes how Level and Game design can guide the player through psychological elements and environmental cues.

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| Datum | 2025-07-07 |
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| Taal | Engels |





























