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Urban Gaming Rotterdam Klein België

Explore, play, design, reflect

Urban Gaming Rotterdam Klein België

Explore, play, design, reflect

Samenvatting

The Urban Gaming studio aims to challenge that by not defining the brief priory (no program, no objectives, no site boundaries). Instead it emphasizes that a client or clients should be sought for, that multiple voices or stakeholders are needed and that a strategy is required to incorporate their needs and desires into the design process. Finally, the Urban Gaming Studio stresses that each student should find a gaming method as a way to negotiate multiple agendas of the various stakeholders. In this way gaming is seeing a research tool rather than a design tool, but ultimately the brief of the design assignment is affected by it and by extension the design results. The gaming methods and the design outcomes should be as inclusive as possible in relationship with the city:
From game to design.
The studio has worked on an area of South Rotterdam called ‘Little Belgium’, a
nickname that refers to its apparent chaotic order. The area is one of the last
remaining industrial areas located in this part of the city.

This project was a creative collaborations between the Amsterdam Academy of Architecture and the City of Rotterdam.

Including student papers:
Communicating Landscapes / Blake Allen
Urban recipe for a mixed neighborhood / Stephanie van Dullemen
Push back / Robin Frings
Maas-o-Menos / Jacob Heydorn
Gorski Vital organs/ Max Tuinman
Nature First / Monique Verstappen


Toon meer
OrganisatieAmsterdamse Hogeschool voor de Kunsten
OpleidingLandschapsarchitectuur
Stedenbouw
Architectuur
AfdelingAcademie van Bouwkunst
Datum2020-12-12
TypeBoek
TaalEngels

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