Origin Tracking + Text Differencing = Textual Model Differencing
van Rozen, Riemer; van der Storm, Tijs; Kolovos, Dimitris; Wimmer, Manuel
Adapting Game Mechanics with Micro-Machinations
van Rozen, Riemer; Dormans, Joris; Mateas, Michael; Barnes, Tiffany; Bogost, Ian
Games [4Therapy] Project : Let's Talk!
Deen, Menno; Heynen, Evelyn J.E.; Schouten, Ben; van der Helm, Peer G.H.P.; Korebrits, Andries M.; Schouten, Ben; Fedtke, Stephen; Schijven, Marlies; Vosmeer, Mirjam; gekker, Alex
Game jam:[4 research]
Deen, Menno; Cercos, Robert; Chatham, Alan; Naseem, Amani; Bernhaupt, Regina; Fowler, Allan; Schouten, B.; Mueller, Florian; Jones, Matt; Palanque, Philippe; Schmidt, Albrecht; Grossman, Tovi
Games for Health 2014
Schouten, Ben; Fedtke, Stephen; Schijven, Marlies; Vosmeer, Mirjam (Lectoraat Civic Interaction Design); Gekker, Alex
Interactive cinema
Vosmeer, Mirjam (Lectoraat Civic Interaction Design); Schouten, Ben; Mitchell, Alex; Fernández-Vara, Clara; Thue, David
Micro-Machinations: A DSL for Game Economies
Klint, Paul; van Rozen, Riemer; Erwig, Martin; Paige, Richard F.; Wyk, Eric
De stad als interface
de Waal, Martijn (Lectoraat Civic Interaction Design)
Game developers need Lua air static analysis of Lua using interface models
Klint, Paul; Roosendaal, Loren; van Rozen, Riemer
Game mechanics
Adams, Ernest; Dormans, Joris




























