Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review
Makri, Agoritsa; Vlachopoulos, Dimitrios; Martina, Richard A.
Gamification approaches for education and engagement on pro-environmental behaviors: searching for best practices
Ouariachi Peralta, Tania (Entrance – Centre Of Expertise Energy); Elving, Wim (Communication, Behaviour & Sustainable Society); Li, Chih-Yen
Designing for metacognition in game-based learning: a qualitative review
Braad, Eelco; Degens, Nick; IJsselsteijn, Wijnand
Designing digitally-augmented feedback for physical education
Yudan Ma; Bin Yu; Steven Vos; Joep van de Ven; Tilde Bekker; Jun Hu
Outstanding videogames on water
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Galván Pérez, Laura; Olvera-Lobo, María Dolores; Gutiérrez-Pérez, José
Design Concepts for Empowerment through Urban Play
Ferri, Gabriele; Hansen, Nicolai B.; van Heerden, Adam; Schouten, Ben A.M.
Games for learning
Slussareff, Michaela; Braad, Eelco; Wilkinson, Philip; Strååt, Björn; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Ethical stewardship
Sandovar, Alyea; Braad, Eelco; Söbke, Heinrich; Streicher, Alexander; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Applying formal design methods to serious game design
Bril, Ivo; Degens, Nick
New directions in cognitive educational game design
Bril, Ivo; Degens, Nick; Braad, Eelco; Allison, Colin; Morgado, Leonel; Pirker, Johanna; Beck, Dennis; Richter, Jonathon; Gütl, Christian






























