Understanding shelters as children’s places : an analysis of the favourite places of 4–12 year olds
Elise Peters (Lid Lectoraat); Hans Teerds; Nicole van den Bogerd
Exploring the Theory of Supportive Design from Patient Perspective
Zijlstra, Emma (Facility Management); Lechner, Stefan C.M. (Facility Management); Mobach, Mark P. (Facility Management); Kyrö, Riikka; Danivska, Vitalija
“Knowing locations”.
Buurke, Imka (Arts Education); van 't Hoogt, Vanessa
Adaptive Audio in Horror Games
Wouter Meermans (Student)
How can the use of AI-driven tools improve the efficiency and creativity of 3D asset creation for games?
Trim Vezvesja (Student)
Horror Creature Design. Evoking Feelings of Fear Within a Virtual Experience.
Anda Basuc (Student)
Creating Horror Atmosphere in Stylized Games.
Rumen Stefanov (Student)
Bridging Past and Future
Swen Broeken (Student)
Learning from a crisis: a qualitative study on how nurses reshaped their work environment during the COVID-19 pandemic
Annemarie de Vos; Eline de Kok; Susanne Maassen; Monique Booy; Anne Marie Weggelaar-Jansen
Learning from a crisis: a qualitative study on how nurses reshaped their work environment during the COVID-19 pandemic
Eline de Kok; Susanne Maassen; Monique Booy; Anne Marie Weggelaar; Annemarie de Vos




























