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A Pattern-Based Game Mechanics Design Assistant
van Rozen, Riemer
A three-dimensional model for educational game analysis & design
Degens, Nick; Bril, Ivo; Braad, Eelco
Three dimensions of effective educational game design
Degens, Nick; Bril, Ivo; Braad, Eelco
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation
Karavolos, Daniel; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Bidarra, Rafael