Games on Games. Game Design as Critical Reflexive Practice.
Ferri, Gabriele; Caruso, Giovanni; Salvador, Mauro; Fassone, Riccardo; Gualeni, Stefano
Live Domain-Specific Languages
van Rozen, R.A.; van der Storm, Tijs
Playful identity in game design and open-ended play
Deen, Menno; Schouten, Ben; Bekker, Tilde; Frissen, Valerie; Lammes, Sybille; de Lange, Michiel; de Mul, Jos; Raessens, Joost
De platformsamenleving
van Dijck, José; Poell, Thomas; de Waal, Martijn (Lectoraat Civic Interaction Design)
Changing roles in gaming
Vosmeer, Mirjam (Lectoraat Civic Interaction Design); Ferri, Gabriele; Schouten, Ben; Rank, Stefan; Beavers, Sian; Fitzgerald, Elizabeth
The future of the city
de Waal, Martijn (Lectoraat Civic Interaction Design); Pop, Susa; Toft, Tanya; Calvillo, Nerea; Wright, Mark
The influence of liking and disliking on creative expression in digital photos
ten Brink, Marije (Lectoraat Civic Interaction Design); Nack, Frank; Schouten, Ben A.M.; Kuramoto, Itaru
Exploring Constraint: Simulating Self-Organization and Autogenesis in the Autogenic Automaton
Leijnen, Stefan; Heskes, Tom; Deacon, Terrence W.; Gershenson, Carlos; Froese, Tom; Siqueiros, Jesus M.; Aguilar, Wendy; Izquierdo, Eduardo J.; Sayama, Hiroki
Diversity scale
van Veen, Fjodor; Leijnen, Stefan
Procedural generation of collaborative puzzle-platform game levels
van Arkel, Benjamin; Karavolos, Daniel; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie); Bakkes, Sander; Nack, Frank