A Pattern-Based Game Mechanics Design Assistant
van Rozen, Riemer
Sino-Dutch Conference
Degens, Nick
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation
Karavolos, Daniel; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Bidarra, Rafael
I'd like to have a house like that
Vosmeer, Mirjam (Lectoraat Civic Interaction Design); Jansz, Jeroen; van Zoonen, Liesbet
Three dimensions of effective educational game design
Degens, Nick; Bril, Ivo; Braad, Eelco
Keep on moving
Braad, Eelco; Degens, Nick
The differences between problem-based and drill & practice games on motivations to learn
Deen, Menno; Beemt, Antoine van den; Schouten, Ben
A three-dimensional model for educational game analysis & design
Degens, Nick; Bril, Ivo; Braad, Eelco
Game on! Lessons learned from joint development and production of health games
Leupen, Harro (New Business & Ict); Willems, Rob; Onyango, George; Odongo, Peter
Spel tussen amusement en kunst
Folkerts, Jef; van Heusden, Barend P.