Should I use metaverse or not? An investigation of university students behavioral intention to use MetaEducation technology
Nikos Misirlis; Yiannis Nikolaidis; Anna Sabidussi
Desiging an architectural visualisation workflow using immersive game technologies.
Scholten, R (Robbert) (Student)
Ethical considerations of Augmented Reality in High-Tech manufacturing
Sander van der Hoek (Onderzoeker); Pascal Ravesteijn (Lector); Marlies van Steenbergen (Lector)
XR-Technology : from Commercial Release to Research Topic in Acquired Brain Injury Rehabilitation
Wouter Keuning (Lid Lectoraat); Loes Bulle-Smid (Lid Lectoraat); Renée van den Heuvel; Gido Hakvoort (Lid Lectoraat); Marike Hettinga (Lector)
In hoeverre kan de implementatie van augmented reality (AR) fysieke multibrand stores onderscheiden van andere typen moderetailers en hiermee de klantervaring verbeteren?
Nieuwenweg, Maartje (Student); Smit, Joop; Hera, Ligia
Didactisch experimenteren met XR
Mario Paiano (Stafmedewerker); Bart Wernaart (Lector); Rens van der Vorst (Onderzoeker); Jan Ligthart (Stafmedewerker)
Augmented Reality for Raising Students’ Behavior Management and Self-regulation Skills Within SWPBS
Sui Lin Goei; Lara Engelsman; Rochelle Hurenkamp
Designing and evaluating a Virtual Reality training for paramedics to practice triage in complex situations
Vogt, Paul; Boer, Rik; de Boer, Marieke; Prins, Hilco; Smit, Joya; Degens, Nick; Hettinga, Marike; Paans, Wolter (Nursing Diagnostics); Tuinstra, Daan
Exploration of design methods and tools for virtual, augmented and mixed reality
Olthof, Anne Marleen (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Verlinden, Jouke; Ben Allouch, Somaya (Lectoraat Digital Life)
Toekomst van Augmented Reality
Daan Huizing