Re-organise: Game-Based Learning of Circular Business Model Innovation
Lange, Kasper P. H. (City Net Zero); Korevaar, Gijsbert; Oskam, Inge F. (Lectoraat Circulair Ontwerpen En Ondernemen); Herder, Paulien M.
What is an AI engineer? An empirical analysis of job ads in the Netherlands
Marcel Meesters (Onderzoeker); Petra Heck (Onderzoeker); Alexander Serebrenik
Evidence-informed Template for Good Practices of Educational Innovation with Technology
Esther van der Stappen; F.R. Prinsen
Digitalisering in het basisonderwijs
Hellebrand, M (Manon) (Student)
When Preschoolers Interact with an Educational Robot, Does Robot Feedback Influence Engagement?
de Haas, Mirjam; Vogt, Paul; Krahmer, Emiel
Re-Organise - The Game
Lange, K.P.H. (Lectoraat Circulair Ontwerpen En Ondernemen)
Gamification, Education, History & Economics
Ho, VT (Thanh) (Student)
The path of the cobot: the preparation of education
Winkelman, LM (Lisa) (Student)
Education and training of nurses in the use of advanced medical technologies in home care related to patient safety
Haken, I. (Ingrid) ten (Lectoratemember); Ben Allouch, S. (Somaya ); Harten, W.H. (Wim) van
Education and training of nurses in the use of advanced medical technologies in home care related to patient safety: A cross-sectional survey
ten Haken, Ingrid; Ben Allouch, Somaya (Lectoraat Digital Life); van Harten, Wim H.