Processes and models for serious game design and development
Braad, Eelco; Žavcer, Gregor; Sandovar, Alyea; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Persistence in games
Sander Verbeek (Student)
Player behavioural modelling for video games
van Lankveld, G.; Spronck, P.H.M.; Bakkes, S.C.J.
Game developers need Lua air static analysis of Lua using interface models
Klint, Paul; Roosendaal, Loren; van Rozen, Riemer
A strategic corporate identity design for 'Digital Dreams' VOF.
Chris Loeffen (Student)
Motivations for playing Guild Wars.
Nina Sandberg (Student); Peter de Groot (Begeleider)