Influencer marketing in the equine industry in Germany, the Netherlands and Great Britain
Bunnefeld, J. (Student); Pol-Veenstra, T.M.
Through the clouds
Piersma, Nanda (Kenniscentrum Create-It)
Identification of users for a smoking cessation mobile app
Chevalking, S K Leon; Ben Allouch, Somaya (Lectoraat Digital Life); Brusse-Keizer, Marjolein; Postel, Marloes G; Pieterse, Marcel E
Smart Toys Design Opportunities for Measuring Children's Fine Motor Skills Development
Mironcika, Svetlana; de Schipper, Antoine; Brons, Annette; Toussaint, Huub; Kröse, Ben; Schouten, Ben (Faculteit Digitale Media En Creatieve Industrie (Fdmci))
The art of criticism
Rasch, Miriam
Guiding Young Children’s Digital Media Use: SES-Differences in Mediation Concerns and Competence
Peter Nikken (Lector); Suzanna J. Opree
Handling consumer messages on social networking sites
Demmers, Joris; van Dolen, Willemijn M.; Weltevreden, Jesse W.J. (Kenniscentrum Fbe)
Lessons from a failed attempt at increasing sustained use of a mobile app providing digital feedback on water drinking
Sander Hermsen (Lid Lectoraat); Jeana Frost (Onderzoeker)
Improving the quality of life through gamification: Making going outside more fun for elderly people
Shuö-lin Wong, Mark (Student); Koning, Richard de; Künz, Andreas
Creating game addiction with Game Feel: Implementation of Game Feel on a virtual slot machine inside of Governor of Poker 3
Atakan Kaya, Mert (Student); Pinkster, Bert; Terlingen, Dop; Overzier, Tinka