Fashion x game : how can the fashion industry excite Generation Alpha to acquire computational thinking skills?
Wagner, Lara-Anna (Student); Vonk, Lisette; Siersema, Ineke
Use of IMUs in Australian football to identify a kick and its corresponding limb velocity
Susanne Ellens (Student); Aad Lagerberg; Hanneke Braakhuis
Effect of video feedback on landing kinematics in elite female handball players.
Benjaminse, Anne; Janssen, Ina; Otten, Bert; Postma, Wytze
Ethical stewardship
Sandovar, Alyea; Braad, Eelco; Söbke, Heinrich; Streicher, Alexander; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Adaptation of the portfolio and business model to changes in Brazil
David Jan Burg, van den (Begeleider); Bayoe Basoeki Wongsosumarto (Student)
A Pattern-Based Game Mechanics Design Assistant
van Rozen, Riemer
Levert serious gaming een betrokkenheid op bij leerlingen van HAVO 4 - die het vak economie volgen op O.R.S. Lek en Linge – die voldoet aan hun verwachting van betrokkenheid voordat zij de serious game hebben gespeeld?
Berdine Kok (Student); Herman Fijnvandraat (Begeleider); Mark Sikkes (Begeleider)
I'd like to have a house like that
Vosmeer, Mirjam (Lectoraat Civic Interaction Design); Jansz, Jeroen; van Zoonen, Liesbet
Suitability of kinect for measuring whole body movement patterns during exergaming
Diest, M. van; Stegenga, J.; Wörtche, H.J. (Sensors And Smart Systems); Postema, K.; Verkerke, G.J.; Lamoth, C.J.C.
Are serious video games something more than a game? A review on the effectiveness of serious games to facilitate intergenerational learning
Matti Viitala; Ana B. Vivas; Donald Ropes (Lector); Antonia Ypsilanti; Tuula Ijäs; Teppo Räisänen