Capitola B.V.: What techniques can be used to create an effective save-system that can store and (re)load information inside of an XR-Exprience, made in the Unity Game-Engine?
Rohán Phaff (Student); Rimmert Zelle (Docent); Alexander Baranov (Begeleider)
XR-Technology : from Commercial Release to Research Topic in Acquired Brain Injury Rehabilitation
Wouter Keuning (Lid Lectoraat); Loes Bulle-Smid (Lid Lectoraat); Renée van den Heuvel; Gido Hakvoort (Lid Lectoraat); Marike Hettinga (Lector)
Didactisch experimenteren met XR
Mario Paiano (Stafmedewerker); Bart Wernaart (Lector); Rens van der Vorst (Onderzoeker); Jan Ligthart (Stafmedewerker)
Exploration of design methods and tools for virtual, augmented and mixed reality
Olthof, Anne Marleen (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Verlinden, Jouke; Ben Allouch, Somaya (Lectoraat Digital Life)
The Volkspark Enschede Project
Bartsch, J (Jonas) (Student)
XR in een low-code omgeving
Hiemstra, PC (Peter) (Student)
The Borculo Storm Project
Kemper, A (Anna) (Student)
News Perception in Virtual Reality
Kemper, L (Lea) (Student)
Cloud VR
Koster, L (Leon) (Student)
The Playful Experience Within Virtual Reality
Elkhoury, E (Elias) (Student)