Zocht je misschien: generation, generatie?
Rethinking Age in HCI Through Anti-Ageist Playful Interactions
Ferri, Gabriele; Bardzell, Jeffrey; Bardzell, Shaowen
Digital maker-entrepreneurs in open design: what activities make up their business model?
P. Troxler; P. Wolf
Design principles & core values of an ideal surf instructor course
Nadine van den Dool (Student); Ted Toussaint-Burke (Begeleider)
Level generation based on model transformations
Karavolos, Daniël; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci))
Combining qualitative design-based methods and quantitative consumer research methods to improve customer experience in small service businesses
Christine Lille, de; Remko Lugt, van der (Lector); Gerrita Veen, van der (Lector)
Generating Game Mechanics in a Model Economy: a MoneyMaker Deluxe Case Study
Leijnen, Stefan; Brinkkemper, Paul; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci))
Angels talking back and new organs of perception
van Boeckel, Jan (Art & Sustainability)
Participatory prototyping for future cities
P. van Waart (Lid Lectoraat); C.J.P.M. Bont; I.J. Mulder (Lector)
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation
Karavolos, Daniel; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Bidarra, Rafael
Uniting qualitative design research and quantitative market research: a case example of userdriven innovation in the Dutch health club industry
Remko van der Lugt (Lector); Gerrita van der Veen (Lector)