Understanding the urgency and complexities of the energy transition trough serious gaming
Ouariachi Peralta, Tania (Communication, Behaviour & Sustainable Society); Elving, Wim (Communication, Behaviour & Sustainable Society); Orngreen, Rikke; Buhl, Mie; Meyer, Bente
Fit for play
Meijburg, Heleen; Folkerts, Jef; Degens, Nick; Elbæk, Lars; Majgaard, Gunver; Valente, Andrea; Khalid, Saifuddin
MeCo: a digital card game to enhance metacognitive awareness
Braad, Eelco; Degens, Nick; IJsselsteijn, Wijnand
Factors associated with willingness to use eRehabilitation after stroke
Berber Brouns (Lid Lectoraat); J.L. (Jorit) Meesters (Lid Lectoraat); Manon M. Wentink (Lid Lectoraat); A.J. (Arend) de Kloet (Lector); Henk J. Arwert; L. W. Boyce; Thea Vliet Vlieland; Leti van Bodegom-Vos
Example
Przybyla, Mathieu
Serious games: een effectief leermiddel voor innovatiemanagers
Weustink, M (Merel) (Student)
A comparative quality assessment between Spanish and American serious games on climate change
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Galván-Pérez, Laura; Gutiérrez-Pérez, José; Olvera-Lobo, María Dolores
National Interdisciplinary Education Conference 2019
Przybyla, Mathieu; Pierie, Frank; van Veen, Roel; Ouariachi Peralta, Tania
A framework for climate change engagement through video games
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Olvera-Lobo, María Dolores; Gutiérrez Pérez, José; Maibach, Edward
Serious games and sustainability
Ouariachi Peralta, Tania (Communication, Behaviour & Sustainable Society); Olvera-Lobo, María Dolores; Gutiérrez Pérez, José