Content validity of game-based assessment
Hans Hummel (Onderzoeker); Rob Nadolski (Onderzoeker); Desirée Joosten-ten Brinke (Onderzoeker); Liesbeth Baartman (Lid Lectoraat)
Games for learning
Slussareff, Michaela; Braad, Eelco; Wilkinson, Philip; Strååt, Björn; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Applying formal design methods to serious game design
Bril, Ivo; Degens, Nick
A three-dimensional model for educational game analysis & design
Degens, Nick; Bril, Ivo; Braad, Eelco
The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn
Deen, Menno; Beemt, Antoine van den; Schouten, Ben
Three dimensions of effective educational game design
Degens, Nick; Bril, Ivo; Braad, Eelco
Examining the requirements for an intergenerational learning game
Antonia Ypsilanti; Tuula Ijäs; Teppo Räisänen; Matti Viitala; Donald Ropes (Lector); Ana B. Vivas
Motivational factors in discussing sexual health with young people with chronic conditions or disabilities
A.P. Visser; A.L. van Staa (Lector); H.A. van der Stege (Lid Lectoraat); S.R. Hilberink (Lid Lectoraat)
A method to identify talent: Visual search and locomotion behavior in young football players
Savelsbergh, Geert J.P.; H.A. Haans, Sascha; K. Kooijman, Margit; M. van Kampen, Paulien
Mind-mapping in the EFL classroom
Lonneke Notermans (Begeleider); Carolien Hofland (Student)