Gender and video games: how is female gender generally represented in various genres of video games?
Xeniya Kondrat (Student); Ivonne louw-Dekker (Begeleider)
Turning customers into promoters of the brand
Rolf Tjalsma (Student)
Exploring Vivonline's brand resonance potential
Kylie Brons (Student); Theo Bors (Begeleider); Jitte Milder-Sorber (Begeleider); Vivian Reijs (Begeleider)
Picture Perfect Positioning
Paul Visser (Student); Pim Welvaarts (Begeleider); Marjolein Koopmans (Begeleider)
Netflix expanding to Germany
Roland Marquardt (Student)
Improving Greece’s crisis image in Europe all fun and games?
Cleo Sardelis (Student); Theo Bors (Begeleider)
U.O. : Urban Outfitters Inc.
Kadra Mohammed (Student); Agota Szabo (Begeleider)
Increasing the number of members for one of KNGU's most valued disciplines : preschool gymnastics
Nathalie van den Beemt (Student); C. Wood-Oostveen (Begeleider)
Victoria's Secret
Aesa M. Brans (Student); N.A. Ariens (Begeleider)
Viral Marketing in Today's Global Village
Lieneke Paalman (Student); W.B. van Dam (Begeleider)