Exploring Constraint: Simulating Self-Organization and Autogenesis in the Autogenic Automaton
Leijnen, Stefan; Heskes, Tom; Deacon, Terrence W.; Gershenson, Carlos; Froese, Tom; Siqueiros, Jesus M.; Aguilar, Wendy; Izquierdo, Eduardo J.; Sayama, Hiroki
Diversity scale
van Veen, Fjodor; Leijnen, Stefan
Playful identity in game design and open-ended play
Deen, Menno; Schouten, Ben; Bekker, Tilde; Frissen, Valerie; Lammes, Sybille; de Lange, Michiel; de Mul, Jos; Raessens, Joost
Games on Games. Game Design as Critical Reflexive Practice.
Ferri, Gabriele; Caruso, Giovanni; Salvador, Mauro; Fassone, Riccardo; Gualeni, Stefano
Live Domain-Specific Languages
van Rozen, R.A.; van der Storm, Tijs
From material scarcity to artificial abundance: the case of FabLabs and 3D printing technologies
P. De Filippi; P. Troxler
Level generation based on model transformations
Karavolos, Daniël; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie)
Procedural generation of collaborative puzzle-platform game levels
van Arkel, Benjamin; Karavolos, Daniel; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie); Bakkes, Sander; Nack, Frank
Accuracy Test of Software Architecture Compliance Checking Tools
Sjaak Brinkkemper; Leo Pruijt (Lid Lectoraat); C. Köppe; J.M.E.M. van der Werf
The hackable city
Ampatzidou, Christina; Bouw, Matthijs; van de Klundert, Froukje; de Lange, Michiel; de Waal, Martijn (Lectoraat Civic Interaction Design)