Gender and video games: how is female gender generally represented in various genres of video games?
Xeniya Kondrat (Student); Ivonne louw-Dekker (Begeleider)
The comeback of beachlife
Frans Engelman (Begeleider); Shanna Ottenhoff (Student); Daniëlle Luimes (Begeleider)
Showmethesushi.nl
Meike Denneman (Student)
How can Forrester Research engage with its target audiences on twitter?
Nirit Michaeli (Student)
Interactive storytelling in the digital age: new online opportunities for independent documentary makers
Christina Rupp (Student); Ivonne Louw-Dekker (Begeleider)
How can the initiative “daar kun je mee thuiskomen” improve their bob-campaigns in order to have a positive impact on the attitudes and behaviour of dutch licenced drivers between the age of 18-34 years old
Vera Laing (Student); Simone Hackett (Begeleider); Ad Franzen (Begeleider)
Een mens zonder zelfvertrouwen is als een vogel met hoogtevrees
Maayke Benningen (Student)
Active transport between home and school assessed with GPS
D. Dessing; S.I. (Sanne) de Vries (Lector); Jamie M.A. Graham; F.H. Pierik
The What and How of Online Communities
dr. Skylla Janssen (Lid Lectoraat); Gina Ocana Machado (Student)
Van Centrum tot Huiskamer.
Nicky Faassen (Begeleider); Anika Robben (Student)