Web-Based Auto Rigging Solution for Remote Mocap Sessions
Leeuwen, DJ (Daniël) van (Student)
Desiging an architectural visualisation workflow using immersive game technologies.
Scholten, R (Robbert) (Student)
Procedural RGBD pear image generation
Wasser, PT (Pepijn) (Student)
Design Aspects of Technical Demonstrations
Wittmers, JC (Johan) (Student)
Depression through VR
Grootscholten, E (Eva) (Student)
Human Face Digitalization Workflow
Darmonski, YA (Yoan) (Student)
Versatile Procedural Texturing for Stylized 3D Assets
Calin, S (Sorina) (Student)
Beumer Reporting Tool
Schreurs, PJ (Pieter) (Student)
Networking and VR
Ilea, AM (Ana-Maria) (Student)
Conversation incentivising serious card game
Welp, F (Fynn) (Student)