Game on! Lessons learned from joint development and production of health games
Leupen, Harro (New Business & Ict); Willems, Rob; Onyango, George; Odongo, Peter
App use, physical activity and healthy lifestyle
Dallinga, Joan M.; Mennes, Matthijs; Alpay, Laurence; Bijwaard, Harmen; Baart de la Faille-Deutekom, Marije
Are serious video games something more than a game? A review on the effectiveness of serious games to facilitate intergenerational learning
Matti Viitala; Ana B. Vivas; Donald Ropes (Lector); Antonia Ypsilanti; Tuula Ijäs; Teppo Räisänen
Immersion door visual design
Nick van Scholten (Student); Hans Kemp (Begeleider); Mijntje Zaat (Begeleider); Alpha Leonis (Begeleider)
Improving Greece’s crisis image in Europe all fun and games?
Cleo Sardelis (Student); Theo Bors (Begeleider)
Designing game data principles
Vincent Wielders (Student); Laurens Vreekamp (Begeleider); Bruno Jordaan (Begeleider)
Het onderzoeken en ontwikkelen van een hifi-promogame voor Bright Alley
P. Munsters (Student); N. van der Putten (Begeleider)
What makes it work? Mapping effective game mechanics for health game user research
Folkerts, Jef (User Centered Design)
Serious game design process
Braad, Eelco
Player experience and the design of serious games
van den Hoogen, Wouter