Toward live domain-specific languages
van Rozen, Riemer; van der Storm, Tijs
Measuring quality of grammars for procedural level generation
van Rozen, Riemer; Heijn, Quinten; Dahlskog, Steve; Deterding, Sebastian; Font, Jose M.; Khandaker, Mitu; Olsson, Carl Magnus; Risi, Sebastian; Salge, Christoph
A Pattern-Based Game Mechanics Design Assistant
van Rozen, Riemer
Origin Tracking + Text Differencing = Textual Model Differencing
van Rozen, Riemer; van der Storm, Tijs; Kolovos, Dimitris; Wimmer, Manuel
Adapting Game Mechanics with Micro-Machinations
van Rozen, Riemer; Dormans, Joris; Mateas, Michael; Barnes, Tiffany; Bogost, Ian
Micro-Machinations: A DSL for Game Economies
Klint, Paul; van Rozen, Riemer; Erwig, Martin; Paige, Richard F.; Wyk, Eric
Game developers need Lua air static analysis of Lua using interface models
Klint, Paul; Roosendaal, Loren; van Rozen, Riemer






























