Capitola B.V.: What techniques can be used to create an effective save-system that can store and (re)load information inside of an XR-Exprience, made in the Unity Game-Engine?
Rohán Phaff (Student); Rimmert Zelle (Docent); Alexander Baranov (Begeleider)
Should I use metaverse or not? An investigation of university students behavioral intention to use MetaEducation technology
Nikos Misirlis; Yiannis Nikolaidis; Anna Sabidussi
Effectiveness and experiences of the SMILES' Workshops
E. I. (Elke) Müller (Onderzoeker); Anne-Katelijne Rotteveel (Onderzoeker)
The impact of a Virtual Reality-based presentation task on students’ presentation skills and presentation anxiety in higher education
Bo Sichterman (Onderzoeker); Mariecke Schipper (Onderzoeker); Max Verstappen (Student); Philippine Waisvisz (Onderzoeker); Marli Timmermans (Student); Stan van Ginkel (Onderzoeker)
Telerehabilitation Delivery in Canada and the Netherlands: Results of a Survey Study
Giesbrecht, Edward; Major, Mel E (Centre Of Expertise Urban Vitality); Fricke, Moni; Wener, Pamela; van Egmond, Maarten (Lectoraat Fysiotherapie - Transitie Van Zorg Bij Complexe Patiënten); Aarden, Jesse J (Faculteit Gezondheid); Brown, Cara L; Pol, Margriet (Centre Of Expertise Urban Vitality); van der Schaaf, Marike (Lectoraat Revalidatie In De Acute Zorg)
GeoFort VR Flooding
Picker, L (Lisanne) (Student)
Evidence-informed Template for Good Practices of Educational Innovation with Technology
Esther van der Stappen; F.R. Prinsen
Behavior Change Support Systems
Laurence Alpay (Lid Lectoraat); Piiastiina Tikka; Sanaul Haque
Education and training of nurses in the use of advanced medical technologies in home care related to patient safety: A cross-sectional survey
ten Haken, Ingrid; Ben Allouch, Somaya (Lectoraat Digital Life); van Harten, Wim H.