Optimization in Unreal Engine 5.4
Freek Pluim (Student)
Humans sense of scale in a Virtual Reality experience
Viktor Dimitrov (Student)
Horror Creature Design. Evoking Feelings of Fear Within a Virtual Experience.
Anda Basuc (Student)
Creating Horror Atmosphere in Stylized Games.
Rumen Stefanov (Student)
How to make VR detective puzzle games more accessible for novice players?
Data Lomadze (Student)
A Comparative Analysis between Blender and Unreal Engine 5 for Photorealistic Interior Visualisations
Jeroen Vedder (Student)
Capitola B.V.: What techniques can be used to create an effective save-system that can store and (re)load information inside of an XR-Exprience, made in the Unity Game-Engine?
Rohán Phaff (Student); Rimmert Zelle (Docent); Alexander Baranov (Begeleider)
Dynamic Weather System inside Unreal Engine 4.
Ani, T (Tudor) (Student)
Creating stylized and believable 3D character animations for a feature animated production using 2D backgrounds
Belishka, VK (Victoria) (Student)
Desiging an architectural visualisation workflow using immersive game technologies.
Scholten, R (Robbert) (Student)






























