The Design and Development of a Personalized Leisure Time Physical Activity Application Based on Behavior Change Theories, End-User Perceptions, and Principles From Empirical Data Mining
Sporrel, Karlijn; De Boer, Rémi D. D.; Wang, Shihan; Nibbeling, Nicky (Faculteit Bewegen, Sport En Voeding); Simons, Monique; Deutekom, Marije; Ettema, Dick; C. Castro, Paula; Zuniga Dourado, Victor; Kröse, Ben
Blended Network Action Learning – A Digital Lean Approach to Solving Complex Organizational Problems Across Space and Time
D.J Powell; M. de Vries; Mitchell van Roij; Jannes Slomp
Jiskefet, a bookkeeping application for ALICE
Teitsma, Marten (Lectoraat Responsible It); Chibante Barosso, Vasco; Boeschoten, Pascal; Hendriks, Patrick
Embodiment of Wearable Technology: Qualitative Longitudinal Study
Nelson, Elizabeth C; Sools, Anneke M; Vollenbroek-Hutten, Miriam M R; Verhagen, Tibert (Lectoraat Digital Commerce); Noordzij, Matthijs L
Persuasive location-based messaging to increase store visits: An exploratory study of fashion shoppers
Meents, Selmar (Amsib (Cedis)); Verhagen, Tibert (Lectoraat Digital Commerce); Merikivi, Jani; Weltevreden, Jesse (Kenniscentrum Carem)
Designing & Evaluating Innovative Mobile Pedagogies
Jeroen Bottema (Onderzoeker)
An approach to multi-platform augmented reality development for mobile devices
Richter, A (Anna) (Student)
Through the dust
Stéphan van der Meer (Student); Simona Popovici (Docent); Tanja Moerdijk-Poortvliet (Docent); Rudi Herman (Begeleider)
Education in precarious times: a comparative study across six countries to identify design priorities for mobile learning in a pandemic
Jeroen Bottema (Onderzoeker); Gerton Cazemier (Onderzoeker)
Effectiveness of a home-based rehabilitation program after total hip arthroplasty driven by a tablet app and remote coaching
Wijnen, Annet; Hoogland, Jildou; Munsterman, Tjerk; Gerritsma, Carina L.E.; Dijkstra, Baukje; Zijlstra, Wierd P.; Dekker, Hans J.S.; Annegarn, Janneke; Ibarra, Francisco; Slager, Geranda; Zijlstra, Wiebren; Stevens, Martin