A Pattern-Based Game Mechanics Design Assistant
van Rozen, Riemer
Attributing design decisions in the evaluation of game-based health interventions
Braad, Eelco; Folkerts, Jef; Jonker, Niek; Schouten, Ben; Fedtke, Stephen; Bekker, Tilde; Schijven, Marlies; Gekker, Alex
A lab of labs
Ferri, Gabriele; de Waal, Martijn
A business model design framework for viability
D'Souza, Austin; Velthuijsen, Hugo; Wortmann, J.C.; Huitema, George
Developing a theory-driven method to design for behaviour change
Reint-Jan Renes (Lector); Anita van Essen (Lid Lectoraat); Sander Hermsen (Lid Lectoraat)
A detailed structural design of a data centre in Frankfurt am Main area, in accordance with the national construction regulations
V. Meskenaite (Student); G. Scuderi; A. Repko; B. Miehe
Interpretare il presente e il futuro col design speculativo
Ferri, Gabriele; Bottà, Debora
Forget the Pot of Gold
Jaap van der Grinten (Lid Lectoraat); Willy Geurts (Lid Lectoraat)
Exploring design decisions in interactive narrative games for behaviour change: a case study
Bril, Ivo; Degens, Nick; Folkerts, Jef
ScrumUCD
Don Munter (Student)