Capitola B.V.: What techniques can be used to create an effective save-system that can store and (re)load information inside of an XR-Exprience, made in the Unity Game-Engine?
Rohán Phaff (Student); Rimmert Zelle (Docent); Alexander Baranov (Begeleider)
Educating for a Changing Media Landscape: Four Scenarios for Journalism Education in 2030
Maaike Severijnen (Onderzoeker); Yael de Haan (Lector)
Should I use metaverse or not? An investigation of university students behavioral intention to use MetaEducation technology
Nikos Misirlis; Yiannis Nikolaidis; Anna Sabidussi
Dissemination of a New Assessment Tool on Handwriting Readiness throughout Europe
van Hartingsveldt, Margo (Lectoraat Ergotherapie - Participatie En Omgeving); de Vries, Liesbeth (Lectoraat Ergotherapie - Participatie En Omgeving)
Toward a model of global citizenship in business education
Ingrid Van Rompay-Bartels; Ron Tuninga
The Influence of Problem-Based Learning Environment on Students’ Innovative and Entrepreneurial Skillset.
Burcu Kör (Onderzoeker); I. Wakkee (Onderzoeker); J.M.A. Helmer (Onderzoeker)
Flexibility in an online learning environment : perceptions of part time students in higher education
Herma Jonker (Associate Lector); Anneke Smits (Lector); Mart Gijsen
Innovat MOOC Teacher Training on Educational Innovation in Higher Education
Carlos Alario Hoyos (Onderzoeker); Carlos Delgado Kloos (Onderzoeker); Doris Kiendl (Onderzoeker); Liliya Terzieva (Onderzoeker)
An analysis of the technology acceptance model in understanding university students' behavioral intention to use metaverse technologies
Nikos Misirlis; Harris Bin Munawar
Learning lab in Dutch youth work
Koetsenruijter, R.A. (Lectoraat Coördinatie Grootstedelijke Vraagstukken); Hilverdink, L.J.