Game-Based Learning to Elicit and Improve Value Creation in Learning Communities
Braad, Eelco (Human Centered Technologies); Veltman, Marieke; Bos, Peter; Plass, Danny; De Vries, Sjoerd
Serious Game for Wellness
Xiang Yu; jingya LI; Aarnout Brombacher; Steven Vos
The effects of virtual reality training for improving standing balance in chronic stroke patients
Killian Walsh (Student)
Het ontwerp van gezondheidsgamebeloningen voor preadolescenten
Simone de Droog (Lid Lectoraat); Femke Steeg (Onderzoeker)
Virtual Production Implementation
Nieuwenhuis, M (Marco) (Student)
FitBirds
Yudan Ma; Bin Yu; Tilde Bekker; Jun Hu; Steven Vos (Lector)
Gamification approaches for education and engagement on pro-environmental behaviors: searching for best practices
Ouariachi Peralta, Tania (Centre Of Expertise Energy); Elving, Wim (Communication, Behaviour & Sustainable Society); Li, Chih-Yen
WE ENERGY GAME
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Pierie, Frank (Energy Transition); Elving, Wim J.L. (Communication, Behaviour & Sustainable Society)
Leerlingen met autisme effectief ondersteunen bij sociale interactie in de klas
Geveke, Carla (Jeugd, Educatie En Samenleving); Steenbeek, Henderien (Jeugd, Educatie En Samenleving); Ouwerkerk, Ingela
A framework for climate change engagement through video games
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Olvera-Lobo, María Dolores; Gutiérrez Pérez, José; Maibach, Edward