Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis
Bossen, Daniël (Urban Vitality); Broekema, Aline (Urban Vitality); Visser, Bart (Urban Vitality); Brons, Annette; Timmerman, Annieck; van Etten-Jamaludin, Faridi; Braam, Katja; Engelbert, Raoul (Urban Vitality)
Designing for an active lifestyle
Dennis Arts; Len Kromkamp; Steven Vos
Nuclear Deterrence in the Algorithmic Age
R. Lindelauf
Games on sustainability/ climate change from HUAS
Paxinou, Katerina
Understanding the urgency and complexities of the energy transition trough serious gaming
Ouariachi Peralta, Tania (Communication, Behaviour & Sustainable Society); Elving, Wim (Communication, Behaviour & Sustainable Society); Orngreen, Rikke; Buhl, Mie; Meyer, Bente
Fit for play
Meijburg, Heleen; Folkerts, Jef (User Centered Design); Degens, Nick; Elbæk, Lars; Majgaard, Gunver; Valente, Andrea; Khalid, Saifuddin
MeCo: a digital card game to enhance metacognitive awareness
Braad, Eelco (User Centered Design); Degens, Nick; IJsselsteijn, Wijnand
Factors associated with willingness to use eRehabilitation after stroke
Berber Brouns (Lid Lectoraat); J.L. (Jorit) Meesters (Lid Lectoraat); Manon M. Wentink (Lid Lectoraat); A.J. (Arend) de Kloet (Lector); Henk J. Arwert; L. W. Boyce; Thea Vliet Vlieland; Leti van Bodegom-Vos
Example
Przybyla, Mathieu
Serious games: een effectief leermiddel voor innovatiemanagers
Weustink, M (Merel) (Student)