Improving the quality of life through gamification: Making going outside more fun for elderly people
Shuö-lin Wong, Mark (Student); Koning, Richard de; Künz, Andreas
Predicting Electric Vehicle Charging Demand using Mixed Generalized Extreme Value Models with Panel Effects
Berkelmans, Guus; Berkelmans, Wouter; Piersma, Nanda; Mei, Rob van der; Dugundji, Elenna
Exploring design decisions in interactive narrative games for behaviour change: a case study
Bril, Ivo (User Centered Design); Degens, Nick; Folkerts, Jef (User Centered Design)
Does feedback from this device change unhealthy habits?
Sander Hermsen (Lid Lectoraat)
Determinants for sustained use of an activity tracker
Hermsen, Sander; Moons, Jonas; Kerkhof, Peter; Wiekens, Carina (Communication, Behaviour & Sustainable Society); De Groot, Martijn
Charging station hogging
Wolbertus, R. (City Net Zero); van den Hoed, R.
Deliverable D 1.1: Whitebook requirements
Farias, Ana Rita; Thorsdottir, Halldora
Internal audit handling on board Carnival Corporation ships
S.W.T. Vissia (Student); J. van Berlo (Begeleider); D. Toms (Begeleider); Peter Harts (Begeleider)
An app for multidisciplinary sport science
van der Bie, J.H.F.; Kannav, V.; Nibbeling, N.; Dallinga, J.M.; Deutekom, M.; Kröse, B.J.A.