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Virtual Reality Immersion in Magical Environments.

Open access

Virtual Reality Immersion in Magical Environments.

Open access

Summary

This goal of this paper was to find out: How could an avatar using inverse kinematics in first person perspective in Virtual Reality influence core gameplay?
The definition of immersion and possible inverse kinematics solutions have been researched to test ways to improve gesture-based and other types of interactions in VR. Usability test with the target audience were conducted and results show that during fast paced gameplay users were not noticing indifferences but during slow paced gameplay the imperfections were more noticeable.
I conclude that an 1PP avatar can positively influence gameplay by providing the player with a frame of reference while playing.
Due to lockdown during the COVID-19 pandemic, the sample size of the usability test are low and this may reduce credibility of this research. 

Organisation
Education
Date2021-02-01
Type
LanguageEnglish

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