Modular Integration of an Existing Middleware Physics Engine into the Rythe Game Engine
Modular Integration of an Existing Middleware Physics Engine into the Rythe Game Engine
Samenvatting
Rythe Interactive is looking to attract users for its game engine. This is difficult since a number of features within the engine are missing. One of these features is the engine’s ability to support more advanced physics simulations. Rythe Interactive is also interested in supporting these features in a modular way since modularity is one of the selling points of the engine. By going through the third-party physics engines that are available within the market, PhysX was chosen based on the needs of the company and general performance capabilities. Using PhysX, the Rythe Game Engine is able to support rigidbody dynamics, character controllers, and scene queries. Modularity was achieved by ensuring that the generic physics interface did not depend on any PhysX objects. The end result is a game engine that supports the aforementioned physics features in a way that allows for the physics engine to be swapped if necessary
Organisatie | Saxion |
Opleiding | Creative Media and Game Technologies |
Datum | 2022-06-01 |
Type | Bachelor |
Taal | Engels |