A Comparative Analysis between Blender and Unreal Engine 5 for Photorealistic Interior Visualisations
A Comparative Analysis between Blender and Unreal Engine 5 for Photorealistic Interior Visualisations
Samenvatting
This thesis compares Unreal Engine 5 and Blender, focusing on their effectiveness in photorealistic interior visualisations, for 360Fabriek, an immersive media studio in Rotterdam. The primary goal is to determine which rendering engine excels in render setup time efficiency, visual quality, and hardware performance, addressing the companyandapos;s specific needs for high-quality digital representations.
The study employs the double diamond design process, encompassing the discover, define, develop, and deliver phases. The research is structured around three sub-questions concerning render setup time efficiency, render quality, and hardware performance. Various 3D render scenes are created and tested in both Blender and Unreal Engine to gather data on these aspects. Qualitative feedback is collected from industry professionals, and quantitative performance metrics are analysed.
The findings suggest that Blender is preferable for high-quality interior renders due to its render setup time efficiency and superior visual realism. Unreal Engine’s strengths in real-time rendering and hardware performance make it better suited for interactive visualisations and projects involving complex geometries. The studyandapos;s limitations include proficiency levels with the software, the subjective nature of qualitative assessments, and performance testing conducted on a single computer, which may affect the generalisability of the results.
Overall, the research provides practical insights for 360Fabriek and others within the 3D industry, recommending Blender as the superior render engine for interior scenes.

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| Datum | 2024-07-08 |
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| Taal | Engels |






























