How can the use of AI-driven tools improve the efficiency and creativity of 3D asset creation for games?
Trim Vezvesja (Student)
Kostenramingen in Bonsai
Rick de Blom (Student); Ernest Boel (Begeleider)
A Comparative Analysis between Blender and Unreal Engine 5 for Photorealistic Interior Visualisations
Jeroen Vedder (Student)
Creating a Custom Control Rig for Meshcapade SMPL 3D Body Models
Mona Wu (Student)
The things we do (not) know
Floris Jan Bruggink (Student)
Procedural Interior Showroom Generator with Blender Geometry Nodes
Harrison, OT (Oli) (Student)
Een animatie voor speelgoedbedrijf Lovelties
Bosch, S (Sanne) van den (Student)
Creating a 2D animation with 3D elements while exploring EbSynth & Blender
Danila, A (Alexandra) (Student)
How can the open-world environments produced by Tag of Joy for museum applications be optimized to maximize their efficiency on low-end devices?
Jatužis, L (Laurynas) (Student)
Augmented Reality Dressing Room on Smart Devices
Pham, NTM (Mai) (Student)






























