Interactive 2D Installation
Interactive 2D Installation
Samenvatting
This paper explores and proposes a method for creating and presenting and using interactive 2D digital art in festivals, which is otherwise underused in the festival industry. The design thinking paradigm is used in the thesis, as well as desk research, quantitative and qualitative testing. The study serves no purpose in adding to the overall academic body of knowledge, but rather seeks practical applications. The combined research of available software and the subjects of interactivity and festivals allowed for the development of a solution to the problem at hand, as well as the creation of prototypes to show and test with target audiences.
Organisatie | Saxion |
Opleiding | Creative Media and Game Technologies |
Datum | 2022-07-01 |
Type | Bachelor |
Taal | Engels |