Persistence in games
a solution for easily saving and loading the game state at run-time in the Unity game enginePersistence in games
a solution for easily saving and loading the game state at run-time in the Unity game engineSamenvatting
Implementing saves, editors and other persistence functionality in games can be cumbersome. Saving and loading the game state can be complex. This thesis describes building a system to make this task easier for game developers using the Unity game engine.
Organisatie | Fontys |
Opleiding | Software engineering & game design |
HBO-ICT | |
Afdeling | Fontys ICT |
Partner | Little Chicken Game Company, Amsterdam |
Datum | 2012-03 |
Type | Bachelor |
Taal | Engels |