Gender and video games: how is female gender generally represented in various genres of video games?
Xeniya Kondrat (Student); Ivonne louw-Dekker (Begeleider)
Dynamisch regelbeheer
Anne Boon (Student); Petra Belgraver (Begeleider); Michiel van de Hoef (Begeleider)
Turning customers into promoters of the brand
Rolf Tjalsma (Student)
The comeback of beachlife
Shanna Ottenhoff (Student); Frans Engelman (Begeleider); Daniëlle Luimes (Begeleider)
Showmethesushi.nl
Meike Denneman (Student)
How can Forrester Research engage with its target audiences on twitter?
Nirit Michaeli (Student)
Interactive storytelling in the digital age: new online opportunities for independent documentary makers
Christina Rupp (Student); Ivonne Louw-Dekker (Begeleider)
Towards a healthy Mozambique, one mobile phone at a time
Heske van Boekel (Student); Iulian Circo (Begeleider); Marco Gerritsen (Begeleider); Yvonne Louw Dekkers (Begeleider)
A transmedia storytelling approach in the maintenance and expansion of the year-round attention and promotion for the annual event of TEDxBinnenhof
Stephanie Meijer (Student); Jim Stolze (Begeleider); Nathan Wiersma (Begeleider); Peter de Groot (Begeleider)
Reaching the ageing consumer with branded content
Kiki Zondag (Student)