Zocht je misschien: planning?
Are serious video games something more than a game? A review on the effectiveness of serious games to facilitate intergenerational learning
Matti Viitala; Ana B. Vivas; Donald Ropes (Lector); Antonia Ypsilanti; Tuula Ijäs; Teppo Räisänen
Scouting: vrije tijd of therapie?
Anna Bosman (Student); Sandra Verbeeten (Begeleider)
Health in SIA
den Broeder, Lea (Lectoraat Gezondheid En Omgeving); Vanclay, Frank; Fehr, Rainer; Viliani, Francesca; Nowacki, Julia; Martuzzi, Marco
El impacto de Wii Fit intervención en el control de equilibrio dinámico en niños con Trastorno de probables problemas de equilibrio y la coordinación del desarrollo
Jelsma, Dorothee; Geuze, Reint H.; Mombarg, Remo (Praktijkgerichte Sportwetenschap); Smits-Engelsman, Bouwien C.M.
Cerebral activations related to audition-driven performance imagery in professional musicians
Harris, Robert; de Jong, Bauke M.
Cerebral activations in highly-skilled keyboard performers
Harris, Robert; de Jong, Bauke M.
Player experience and the design of serious games
van den Hoogen, Wouter
Music, brain & dementia
Harris, Robert
Exploring the differences of undergraduate students’ perceptual learning styles in international business study
Ding, Ning; Lin, Wei
Reinventing the art school, 21st century
Jeroen Chabot; P.W.M. Rutten; F. Cramer; P. Troxler




























