Thinking bodies
Breuer, Rebecca Louise (Lectoraat Fashion Research & Technology); Boelen, Jan; Kennedy, Gabrielle
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games
Kors, Martijn J. L.; Millenaar, Karel (Lectoraat Civic Interaction Design); van der Spek, Erik D.; Ferri, Gabriele; Schouten, Ben A. M. (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Marsh, Tim; Munekata, Nagisa; Kunita, Itsuki; Hoshino, Junichi
Behavioral quantification of audiomotor transformations in improvising and score-dependent musicians
Harris, Robert; van Kranenburg, Peter; de Jong, Bauke
Processes and models for serious game design and development
Braad, Eelco; Žavcer, Gregor; Sandovar, Alyea; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Nurturing communities of inquiry: a formative study of the DojoIBL Platform
Ángel Suárez; Stefaan Ternier; F.R. Prinsen (Lector); Marcus Specht
Games for learning
Slussareff, Michaela; Braad, Eelco; Wilkinson, Philip; Strååt, Björn; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Ethical stewardship
Sandovar, Alyea; Braad, Eelco; Söbke, Heinrich; Streicher, Alexander; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Local networks of community and healthcare organisations: a mixed methods study
Wendy Kemper; J. Koetsenruijter; A. Rogers; Miranda Laurant; M. Wensing
Developing Accessibility Design Guidelines for Wearables: Accessibility Standards for Multimodal Wearable Devices.
Thea van der Geest; Eric Velleman; J. Wentzel
Focus on Accessibility: Multimodal Healthcare Technology for All
Thea van der Geest; J. Wentzel





























